How to play:

Z: confirm

X: return/open menu

Arrow keys: move

Premise: Join Ellys Dime as she ventures through life in the big city and has to fight off from local thugs to giant rats! 

Mechanics: Quo is a turn-based RPG in which every turn of battle you must choose your stance. No EXP is earned from battles! Improve your stats by using the loot from enemies to craft better equipment.  Learn skills by beating the boss and/or his right hand man.

Dialogue will play an important part in the game as we further develop it! Your answers will not only affect your ending but the way you build your character!

This is an alpha build and was put together in one month time.

Follow @QuoTheGame on twitter to keep up with the updates.

Environment and Layout done by me Alkaline6022

Character Design, Sprites and Battle animations done by Gus_AA.

Any comments and feedback are greatly appreciated!

Download

This game is currently unavailable

Comments

Log in with itch.io to leave a comment.

(2 edits) (+1)

I think I broke it! I really like the game and what it has to offer. A decent story where I am, but I need to tell you where I broke it at. I ran behind the thief and went to the neighborhood on the left. After that, I tried to come back and activate the thief but it opened some level with a giant ruby on a rooftop. The game is frozen here, I will reload my save. 

I did get into combat with more than one enemy and defeated them both. I was then able to trigger the fight again by talking to the enemy that was left. Maybe destroy both actors when the fight is complete. Doesn't seem to have an actual ending though.

Other than that I am enjoying the combat system and the story. I'd only say adjust some of the collision boxes so that I can't walk through the bottom of the buildings and thins looks jam-tight-funky-fresh.

Oh that was the test room you found xD I don't know why I programmed it to send you there, but thanks for reporting it! 

As for the battle, I just went back and realized that I had those two enemies working in different conditions, causing both to disappear only if you talked with the first one, good catch!

Keep an eye out for the next update! I plan to show more of the story and deepen the combat system a bit more!

Thanks for playing and for the feedback!